tag:animattronic.ca,2005:/blogs/personal-projectsPersonal Projects2020-11-09T18:30:00+13:00Animattronicfalsetag:animattronic.ca,2005:Post/45756332020-11-09T18:30:00+13:002020-11-09T18:40:07+13:00TrainsyTV Electrain Still Image<p><img src="//d10j3mvrs1suex.cloudfront.net/u/6422/85a33dfac883135256ab2c3024fef3823abedc48/original/trainsytv-electrain-still.png?1486160446" class="size_orig justify_center border_" /><br> </p>Animattronictag:animattronic.ca,2005:Post/42222162017-03-03T13:12:11+13:002017-03-03T13:12:11+13:00Celldweller - Lost in Time (The Making Of)<div style="text-align: center;">This is part of the original storyboard created for the <a contents="Celldweller Lost in Time" data-link-label="" data-link-type="url" href="https://www.youtube.com/watch?v=Gr43fE59s8Q" target="_blank">Celldweller Lost in Time</a> Music video. It was originally going to be just a lyric video, but that changed. 9 months later, a full blown music video was born. The biggest challenge was the scope of the project, as the song length was over 7 minutes long.</div><img src="//d10j3mvrs1suex.cloudfront.net/u/6422/2f7968c654c2994ac906959c7c106b79e80506e0/medium/celldweller-lostintime-storyboard-v1-part1.jpg?1465506911" class="size_m justify_center border_none" alt="" /><div style="text-align: center;">This is was taken from an image sequence for the UI screen the Overseer character used.</div><img src="//d10j3mvrs1suex.cloudfront.net/u/6422/951e5380a51dfb4bf34d4976ac237507d440e790/original/ui-animation-in-00220.png?1465507149" class="size_l justify_center border_" /><div style="text-align: center;">Here are more designs and test shots of the low poly characters.</div><img src="//d10j3mvrs1suex.cloudfront.net/u/6422/be538b4db05896ae69b8fa5237fb9e70bd3a010a/original/stegosaurus-sidereference-01.jpg?1465507534" class="size_l justify_center border_" /><img src="//d10j3mvrs1suex.cloudfront.net/u/6422/3ec62ed0b6183d00cf493c3c036ae62811c803ea/original/time-emperor-lowpoly-04.png?1465507563" class="size_l justify_center border_" /><img src="//d10j3mvrs1suex.cloudfront.net/u/6422/956d3d7ce0da6ac0518fa778412bc1041c289ce3/original/time-dino-testrenders-05.jpg?1465507750" class="size_l justify_center border_" /><img src="//d10j3mvrs1suex.cloudfront.net/u/6422/f4a0f7bb61e2da62bdd57743d0c423f10ca9355b/original/time-dino-testrenders-01.jpg?1465507998" class="size_l justify_center border_" /><img src="//d10j3mvrs1suex.cloudfront.net/u/6422/81e05377d1d7e8e6eb438b2804d789e506b3601f/original/robostego-celldweller-lostintime-06claymode.png?1465508163" class="size_l justify_center border_" /><img src="//d10j3mvrs1suex.cloudfront.net/u/6422/83724fed97d8359fbae04c225f356a11e3b0dbc0/original/robostego-celldweller-lostintime-07wire.png?1465508202" class="size_l justify_center border_" /><br> Animattronictag:animattronic.ca,2005:Post/45486432017-01-13T21:10:12+13:002020-11-08T22:28:47+13:003D Fan Art : The Legend of Zelda: Majora's MaskRendered with Octane Renderer V3.<br>Modeled with Zbrush and 3D max.<br>Textured with Substance Painter.<br><br>Right click image to save high res version 3413x1920<img src="//d10j3mvrs1suex.cloudfront.net/u/6422/e5a4a1ddb8b6d26324d513198f3d705f08ec7678/original/zeldafanart-skullkid-octanev3-animattronic-02.jpg?1484294940" class="size_orig justify_center border_" />Animattronictag:animattronic.ca,2005:Post/42441422016-06-23T17:59:10+12:002020-11-08T22:28:12+13:00Roadkiller - Work in Progress<img src="//d10j3mvrs1suex.cloudfront.net/u/6422/98f6bce1b4536768f466277a5751d55061473657/original/roadkillerzbrushbuild.png?1466661254" class="size_l justify_center border_" /><img src="//d10j3mvrs1suex.cloudfront.net/u/6422/9d5e6dc4fa3b54851c94112cc4d8bc301fb59d40/original/roadkillersubstance001.png?1466661303" class="size_l justify_center border_" /><img src="//d10j3mvrs1suex.cloudfront.net/u/6422/31fb82d648765ac107754567a333815795118a7e/original/roadkilleroctane002.png?1466661371" class="size_l justify_center border_" /><img src="//d10j3mvrs1suex.cloudfront.net/u/6422/3dfc5eb70e6666cc837296180537be547921774f/original/roadkilleroctane007.png?1466661373" class="size_l justify_center border_" /><a contents="" data-link-label="" data-link-type="track" href="/track/1032285/fuel" target="_blank"><img src="//d10j3mvrs1suex.cloudfront.net/u/6422/8a6065d532eb24f45701a437c0eb02163ade6064/original/animattronicfuelff.gif?1466661450" class="size_l justify_center border_" /></a>Animattronictag:animattronic.ca,2005:Post/42441202016-06-23T17:17:27+12:002020-11-08T22:27:40+13:00Scifi Drone Concept - Retopology Progress<img src="//d10j3mvrs1suex.cloudfront.net/u/6422/3c800bb5dcfc9483af4bafc04d9c8fd03f2d9af5/large/dronecharretopoprog.png?1466659021" class="size_xl justify_center border_" />Animattronictag:animattronic.ca,2005:Post/42220802016-06-10T08:42:42+12:002017-01-15T07:18:50+13:00Scifi Drone Concept - Helmet<img src="//d10j3mvrs1suex.cloudfront.net/u/6422/8d2f582a68e97416860b618f43c7d813ef51ba39/original/scifidronehelmetwip.png?1465504559" class="size_orig justify_center border_" /><br>I started a new character concept. This will be a character where I'll be exploring methods and workflows, so there will be plenty of mistakes on the way, but I hope to learn a lot during this process. I started with a really rough sculpt of the character, separated head for refinement and then added details. I did a quick material render using Octane Render, The model still needs to be UV mapped, but I'll wait till I finish the rest of the body.Animattronic